AI Insights · Timothy · April 2021
Q1 2021 Performance of Top iOS Boxing Games in Brazil
An analysis of Brazil's top iOS boxing games in Q1 2021 reveals significant trends in downloads and user engagement. Sensor Tower provides detailed insights into the performance of these popular apps.
In the first quarter of 2021, the iOS platform saw interesting developments in the popularity and user engagement of boxing games in Brazil. Data from Sensor Tower offers a closer look at the performance of the top boxing titles during this period.
EA SPORTS™ UFC® by Electronic Arts experienced fluctuating revenue, peaking at $214K in mid-February. Downloads showed a similar pattern, with a high of 1.2M at the end of March, while weekly active users (WAUs) saw a notable increase to 2.4M in the same week.
The game Boxing Star from FourThirtyThree Inc. also had a variable revenue stream, reaching a peak of $119K in mid-March. Its downloads remained fairly consistent, hovering around the 200K mark towards the end of the quarter, and WAUs climbed to 860K by the end of March.
Lion Studios' Slap Kings demonstrated a steady revenue pattern, with a slight increase to $70K at the quarter's close. The game's downloads saw a dramatic rise to 990K in the last week of March, and WAUs more than doubled from the start of the quarter, reaching 2.6M.
Vivid Games S.A.'s Real Boxing 2 had a revenue peak of $111K at the end of March. A significant spike in downloads occurred in mid-February with 2.8M, and WAUs saw the highest numbers in the same month with 3.9M before ending the quarter at 1.6M.
Lastly, Punch Club by tinyBuild LLC maintained a modest revenue, peaking at $49K in mid-February. Downloads for Punch Club were low, with the highest at 19K in early January, and WAUs were not available in the provided data.
For more insights on the performance of apps and the mobile app market, Sensor Tower is the go-to source for comprehensive data and analysis.